The sponsor also withheld information, which didn’t help matters: the developers sometimes had to improvise. It turns out that the publisher GameMill only gave them a year to design the game, with a budget so low that the team in charge of development never exceeded twenty people. Several of them gave some information to The Verge, on condition of anonymity. However, it would be too easy to accuse the developers of having botched the work. This Skull Island also has the misfortune of being the new game in the Kong franchise, 18 years after the King Kongfrom Ubisoft based on the Peter Jackson film and which was well received by critics and gamers. ![]() bDoHfEnH0gĭO NOT BUY THE NEW KING KONG GAME. King Kong deserves better than whatever this is supposed to be. I take back every bad thing I said about Godzilla PS4. New King Kong game looks like game of the year material /TXuZYQ53EL ![]() Enough to make it the laughing stock of social networks, especially since the game is sold for around forty euros… The videos circulating show graphics and animations barely worthy of a bad PS2 title. ![]() Big license and crazy concept as possible, this was enough to whet the appetite of the players… Except that the game is a real disaster.
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